Corporate Challenge Rules and Regulations

Point System


Participation Points

Each team will be awarded one (1) point for each event in which the team participates. Any team that participates in all Corporate Challenge events will be awarded ten (10) additional points.


RACE POINTS

Every event in which all teams participate simultaneously will utilize the NASCAR point system which awards the team points for the place they finish plus five (5) additional points awarded to the first place finisher. For example, in a competition with ten (10) teams, the first place finisher will receive ten (10) points for finishing first place and an additional five (5) points for a total of fifteen (15) points. In the same scenario, the second place finisher will receive nine (9) points, third place will receive eight (8) points, etc.

The events that will be awarded points under this system are Executive Relay, Boat Building, 5K Run, and Trivia.


TOURNAMENT POINTS

All events played tournament style will have points awarded to the top three teams as follows:

  • First Place: twenty (20) points
  • Second Place: fifteen (15) points
  • Third Place: ten (10) points


FUNDRAISING POINTS

Points for fundraising will be awarded based on the amount of money raised for THE CLEVELAND COUNTY FAMILY YMCA through the fundraising competition. This will be based on money in hand by 1:00 pm on Sunday, April 3, 2016. Credit/debit card transactions will be processed at that time and only those transactions that successfully process will be counted toward your team total. Points will be awarded as follows:

  • $5,000 + = twenty (20) points
  • $2,500 - $4,999 = fifteen (15) points
  • $1,000 - $2,499 = ten (10) points
  • $500 - $999 = five (5) points

Teams raising $1-$499 will receive one (1) participation point for fundraising.


TIE BREAKER

In case of a tie in determining the overall Corporate Challenge Top 3 Finishers, the amount of money raised for the Y’s annual campaign will determine the company that receives the higher place.

Event Rules


SHIRT COMPETITION 

Earn points for your team and show your company pride by participating in the shirt competition. A panel of judges will select winners based on design creativity, inclusion of company logo and implementation of the “Rise to the Challenge” theme. Shirts must be worn by all team members while competing in a Corporate Challenge event and must include the Y logo in either white or black ink on the sleeve of the shirt. Y logo will be provided to the team captain after registration.

 

SPIRIT COMPETITION 

Teams will be rewarded for their display of spirit. Team captains are asked to cast their vote for the Spirit Award by Sunday, April 3 at 1:00 pm and will not be permitted to vote for their own team. Captains should consider good sportsmanship, enthusiasm and embodying the spirit of building relationships, friendly competition and telling the Y story.

 

FUNDRAISING COMPETITION

There’s never been a better time to build a better us. You know the challenges that we face in Norman and the surrounding areas. People of all ages and backgrounds are struggling to reach their full potential. More and more children face seemingly insurmountable learning gaps. Families find it difficult to spend quality time together. People are not connected to their neighbors and face time happens through a phone. And instead of seeing the income gap shrink, it seems all we do is watch it grow. But when challenges arise, the Y – and donors like you – steps in. After 35 years of serving Cleveland County, the Y understands what our community needs to be its best. Working with generous donors like you, the Y provides everyone the opportunity to be healthy and thrive, to connect with others, and contribute to a better community. To support the mission of the Y, fundraising is a critical component of the corporate challenge. Your team can rise to the challenge by raising money towards our annual campaign to support youth development, healthy living, and social responsibility. This allows us to continue to never turn anyone away due to the inability to pay. All money is due by 1:00pm on Sunday, April 3 in order to qualify toward your team total and your team point count. All materials needed to raise money will be included in a packet you will receive upon registering.

 

EXECUTIVE RELAY 

This fun filled relay requires four participants. Your relay team must be made up of executive level staff which might include your CEO, president, vice president, director, manager, supervisor, coordinator, or other team members at the executive or management level. Each team of four will work their way through an exciting obstacle course. Success will prove to the rest of their team why they are in upper management! The first team to cross the finish line wins. No one will not want to miss this entertaining event!

 

TUG O WAR 

Teams will be made up of six pullers for a double elimination competition. At least one member of each team must be of the opposite gender. No cleats. Gloves are allowed. You are not allowed to wrap the rope around any part of the body. When the winner pulls their opponent the necessary six feet, the contest is over. Winner is the best of three pulls. Teams will switch sides after each pull.

 

5K RUN 

Each team may have two representatives: one male and one female. Each participant can earn points for the team as points will be awarded by gender. 5K distance is 3.1 miles.

 

TRIVIA

Teams consisting of 4 members will compete for trivia bragging rights. The format will be similar to pub trivia with answers submitted on paper forms to be judged by the quizmaster.

 

BOAT BUILDING

Teams will be made up of six members. Each team will have a timed 20 minutes to build a boat using the supplies provided. Boats must have four sides, at least six inches high each, and a bottom. After the allotted 20 minute boat building period the teams will set up to race and choose one team member to get across the pool under their own assistance in the boat. The first team to get its boat across the pool wins. If any part of the boater’s body touches the water, that team will be disqualified. During the race, the designated rider’s entire body must be INSIDE the boat during the entire race or that team will be disqualified. Each rider will be provided with one oar to assist getting themselves and the boat across the pool. 

 

3 ON 3 BASKETBALL

Teams can have five players on a team for a double elimination competition. Three play at a time; one of the opposite gender must be on the court at any given time. Played on half court. Ball size 29.5.” Games will consist of one 10 minute game. The clock will only stop during the last two minutes or the entire overtime. Overtime will consist of one three minute period. Each team will receive one timeout per game, and one per overtime. They do not carryover. After timeouts the offensive team gets the ball at top of the key. Defensive rebounds will clear the ball behind the three point line. Fouls, check the ball up top. Subs will only be allowed for a dead ball or on offense. A player fouled in the act of shooting receives one point and the ball. All fouls in the last two minutes of the game and overtime will result in two free throws, unless a player is a fouled shooting a three. All other rules are normal basketball rules.

• Teams can have five players on a team for a double elimination competition.
• Three play at a time; one of the opposite gender must be on the court at any given time.
• Played on half court.
• Ball size 29.5”
• Games will consist of one 10 minute game. The clock will only stop during the last two minutes or the entire overtime.
• Overtime will consist of one three minute period.
• Each team will receive one timeout per game, and one per overtime. They do not carryover. After timeouts the offensive team gets the ball at top of the key.
• Defensive rebounds will clear the ball behind the three point line.
• Fouls, check the ball up top.
• Subs will only be allowed for a dead ball or on offense.
• A player fouled in the act of shooting receives one point and the ball.
• All fouls in the last two minutes of the game and overtime will result in two free throws, unless a player is a fouled shooting a three.
• All other rules are normal basketball rules.


REFEREES HAVE FINAL SAY FOR ALL EVENTS.

 

FLAG FOOTBALL

A team can consist of 7-10 players for a double elimination. Seven players on the field at a time (at least one must be of opposite gender and on field at all times). A minimum of five players must be present to start the game and avoid a forfeit. No cleats allowed. A game shall consist of two 10-minute halves, with a five minute half-time intermission. The clock will be kept running and will not stop for dead balls until the final two minutes of the second half. Each team will be allowed two timeouts per game. There will be no kickoffs. The ball will be placed on the 20 yard line of the team in possession to begin the game, following a touchdown or touchback. Touchdown = 6 points; safety = 2 points; PAT = 2 points from 10 yard line or 1 point from 3 yard line. A team shall have four consecutive downs to advance the ball into the next zone. This may be affected by penalty. The offensive team must have at least four players on their line of scrimmage at the snap. All remaining players must be on or behind the line of scrimmage. One offensive player may be in motion. NO flag guarding. NO stiff arm. NO obstructing the runner. NO charging an opponent.

• A team can consist of 7-10 players for a double elimination. Seven players on the field at a time (at least one must be of opposite gender and on field at all times).

• A minimum of five players must be present to start the game and avoid a forfeit. No cleats allowed.

• A game shall consist of two 10-minute halves, with a five minute half-time intermission.

• The clock will be kept running and will not stop for dead balls until the final two minutes of the second half.

• Each team will be allowed two timeouts per game.

• The game shall start with a coin toss. The referee shall toss a coin in the presence of the opposing team captains, after first designating which captain shall call the fall of the coin. The captain winning the toss shall choose one of the following: (1) take option in the first half (2) take option in the second half. The options available to teams each half are (1) offense (2) defend a goal. The team not choosing the option in the first half will choose the option at the start of the second half.

• There will be no kickoffs. The ball will be placed on the 20 yard line of the team in possession to begin the game, following a touchdown or touchback.

• Touchdown = 6 points; safety = 2 points; PAT = 2 points from 10 yard line or 1 point from 3 yard line.

• A team shall have four consecutive downs to advance the ball into the next zone. This may be affected by penalty.

• The offensive team must have at least four players on their line of scrimmage at the snap. All remaining players must be on or behind the line of scrimmage.

• One offensive player may be in motion

• If the score is tied at the end of regulation play during the regular league season , the game will be declared a tie. Overtime procedures will be used in the single elimination playoffs. This procedure will be explained to the team in the event of a tie.

• NO flag guarding.

• NO stiff arm.

• NO obstructing the runner.

• NO charging an opponent.

• Pants or shorts must be free of pockets, drawstrings, and exposed belt loops.

• All jewelry must be removed before playing. This includes earrings, necklaces, watches, and rings.

• Sweatshirts must also not have pockets exposed and hoods must be tucked inside the shirt.

• Stocking hats may be worn, but any hat with a hard bill may not be. Helmets, casts, shoulder pads, and boots are all examples of illegal equipment.

• Any equipment that in the official's judgment would be injurious to participants is illegal to wear.

 

VOLLEYBALL 

Teams will be made up of 6-10 players for a double elimination competition. Six players will compete at a time (at least one must be of the opposite gender and on the court at all times). Rock, Paper, Scissors for first possession. Each team is allowed to have a maximum of three touches before hitting the ball over the net. Same player can not hit the ball twice in a row. Players are not allowed to catch, hold or throw the ball. Players can not block an opponent’s serve. Referees and line judges have final say. Score is first to 25 and must win by two; or the team that is ahead at the end of 20 minutes.

• Teams will be made up of 6-10 players for a double elimination competition.

• Six players will compete at a time (at least one must be of the opposite gender and on the court at all times).

• Rock, Paper, Scissors for first possession.

• Each team is allowed to have a maximum of three touches before hitting the ball over the net.

• Same player can not hit the ball twice in a row.

• Players are not allowed to catch, hold or throw the ball.

• Players can not block an opponent’s serve.

• Referees and line judges have final say.

• Referee calls the ball "IN", if any part of it hits the lines.

• Ball is ruled OUT, if the ball lands outside the boundary lines (without touching the opponent)

• It is LEGAL to hit the ball with any part of the body, the foot and leg included.

• You CAN NOT double hit the ball when setting it.

• A point is followed after each serve.

• Server is allowed to serve the ball any place behind the backline.

• Score is first to 25 and must win by two; or the team that is ahead at the end of 20 minutes.

 

DODGEBALL 

Teams will be made up of 6-10 players. Six players will compete on each side (at least one of the opposite gender must be on court at all times) while additional team members can serve as substitutes. Substitutes may only enter the game during timeouts or in the case of an injury. The object of the game is to eliminate all opposing players by getting them “out”. This may be done by: hitting an opposing player with a live thrown ball below the shoulders, catching a live ball thrown by your opponent before it touches the ground. A penalty will be given if ball hits a person in the face or if a part of the thrower’s body crosses the half court line. The first team to legally eliminate all opposing players will be declared the winner. A three-minute time limit will be established for each contest. If neither team has been eliminated at the end of three minutes, the team with the greater number of players remaining will be declared the winner. If there is a tie at the end of regulation, a one minute overtime will be played. After that, sudden death. Each team will be allowed one 30-second timeout per game. At this time a team may substitute players into the game. In order to reduce stalling, a violation will be called if a team in the lead controls all six balls on their side of the court for more than five seconds.

• Teams will be made up of six-10 players. Six players will compete on each side; additional team members will be available as substitutes. Substitutes may enter the game only during timeouts or in the case of an injury.

• The game may be played indoors at the YMCA. The playing field shall be a rectangle at least 50 feet long and at least 30 feet wide, divided into two equal sections by a center-line and attack lines 3 meters from, and parallel to the centerline or Basketball Gym.

• The official ball used in tournament and league play is an 8.25 inch rubber-coated foam ball.

• Price of balls. $50.00

• The object of the game is to eliminate all opposing players by getting them “OUT.” This may be done by:

Hitting an opposing player with a LI/VE thrown ball below the shoulders.
Catching a LIVE ball thrown by your opponent before it touches the ground. Definition: LIVE: A ball that has been thrown and has not touched anything, including the floor/ground , another ball, another player, official or other item outside of the playing field (wall, ceiling, etc).

BOUNDARIES

• During play, all players must remain within the boundary lines. Players may leave the boundaries through their end-line only to retrieve stray balls. They must also return through their end-line.

THE OPENING RUSH

• Game begins by placing the dodgeball along the center line - three on one side of the center hash and three on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. This signal officially starts the contest. Teams may only retrieve the three balls to their right of the center hash. Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown.

TIMING AND WINNING A GAME

• The first team to legally eliminate a/I opposing players will be declared the winner. A three minute time limit has been established for each contest. If neither team has been eliminated at the end of the three minutes, the team with the greater number of players remaining will be declared the winner.

TIME-OUTS & SUBSTITUTIONS

• Each team will be allowed one 30-second timeout per game. At this time a team may substitute players into the game.

5-SECOND VIOLATION

• In order to reduce stalling, a violation will be called if a team in the lead controls all six balls on their side of the court for more than five seconds. This also applies to teams in a tie situation. More details can be found in the NADA Rule Book

RULE ENFORCEMENT

• During pool play or regular-season matches, rules will be enforced primarily by the "honor system"* . Players will be expected to rule whether or not a hit was legal or whether they were legally eliminated. All contests will be supervised by a court monitor* . The court monitor's responsibility will be to rule on any situation in which teams cannot agree. THE COURT MONITOR'S DECISION IS FINAL- NO EXCEPTIONS.